Magic item attunement description. The "Using a Magic Item" section of the rules explains what "using a magic item" entails: A magic item’s description explains how the item works. Magic item attunement description

 
The "Using a Magic Item" section of the rules explains what "using a magic item" entails: A magic item’s description explains how the item worksMagic item attunement description  Except for potions, you need a short rest to identify the item or use the identify spell

Vanity's Reflection: As an action, the wearer can look into the locket to see an idealised, youthful version of themselves, providing a brief moment of vanity-induced confidence. Magic items are somewhat plentiful. Google Doc with alphabetized list split into three parts. Dungeon Master´s Guide (SRD) → DnD 5e Magic Items. Produced by a special needle, this magic tattoo features symbols of life and rebirth. You also need to be in physical contact with the item. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. ) He sold it to one of our players at a shop for 500gp after granting us something like 2000gp to start the campaign. You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. Roll 1d4 times on Magic Item Table H. Using a Magic Item. Weapon (any), uncommon (requires attunement). You can increase that limit to 12 with a general feat, incredible investiture. ). Artificer Infusions. 136) point out that the characters will know whether something is a magic item to begin with just by handling it. Dungeon Master´s Guide. Finally there is one particular line in the Mirror of Life Trapping's description which may provide evidence that a mouth cannot activate the. If an item requires an action to activate, that. As well as using more permanent magic items, per this unofficial tweet: The magic item attunement of your companions has no effect on the number of. 0 includes the following guidance on magic item attunement: Attune to a Magic Item by Familiars. An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. This magic item requires attunement by a paladin, grants a +3 bonus to attack and damage rolls, and deals an extra 2d10 radiant damage to fiends and undead. The way it works is rather simple. Handling a magic item is enough to give a character a sense that something is extraordinary about the item. The only rings that don’t require attunement are the Ring of Swimming, Ring of Water Walking, Ring of Animal Influence, and the Ring of Three Wishes. Magic Item Name. Here's the Remove Curse description: At your touch, all curses affecting one creature or object end. This way you don't have a character able to have an unlimited number of powerful items they can use. Follow up to my Attunement Slots are Dumb video on HOW to Attune to Magic Items in Dungeons and Dragons 5e. Description []. It cannot speak, so of course it couldn't use magic items that require a command word, but the rules for attunement state (DMG, p. If the campaign is magic-heavy enough that PCs can buy +1 armors and such on demand, then you might consider limiting Steel Defender to 1 or 0 Attunement slots. The item at no time grants the temporary ability score bonus provided for in the item description, per the assumption for contradiction. 3 lbs. The robe's color corresponds to the alignment for which the item was created. For 1 charge, you cast the 1st level verson of the spell. While an attuned creature. ”. This slender, hollow staff is made of glass yet is as strong as oak. Attunement prevents one character having too many powerful magic items - as any given character cannot attune to more than three at a time. There are magic items that you can use freely like: Weapon +1/2/3, Armour +1/2/3, Shield +1/2/3, etc. Magic Item Savant. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. Type, Rarity (attunement?) From Dungeon Master's Guide, page 173. Compendium - Sources->Basic Rules. Or it could modify the rules about how many items the attuning character can attune to at the same time (while only taking up one slot itself): This item requires attunement. This is easily seen on the “Infusions Known” and “Infused Items” column of the Artificer class table. Some magic items require a creature to form a bond with them before their magical properties can be used. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. Depending on the item, attunement may be required to use some or all of the item’s effects. Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. Found on Magic Item Table G. Most characters can bind only 3 items this way, and not all items require attunement. Staff, rare (requires attunement). Weapon (greatsword), legendary (requires attunement). Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Mister_Ef Pretty Kitty with an Itty Bitty Cannon (tabaxi artificer) • 4 yr. Introduction. Everything from swords, shields, armor, jewelry, and more can be attuned. Forgotten realms 3e is supersaturated with magic compared to even high magic settings under the new rules. Updated as of 6/26/22. Attunement. Tattoo Attunement. Amulet of Health sets the player’s Constitution to 19, essentially one point off of 20. Holy Avenger. Identifying Magic Items Attunement. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. The Artificer class table lists the maximum number of infused items you can have at any one time. Sword of Answering. Bonus: Magic, Healing, Ammunition, Heavy, Range, Two-Handed. If the item grants a bonus that other items also grant. Most of the classes get only 3 slots to attune to, with the exception of Artificer. The Homebrew Item Creation flow includes a field for "Attunement Description. Using a Magic Item A magic item’s description explains how the item works. The way it works is rather simple. That's easy - we can go edit our item by clicking on the EDIT link on this page. 8th level characters, the player. The only way you can do that is to ditch all the lore-based magic items in the game and make your own magic items. If the prerequisite is a class, a creature must be a member of that class to attune to the item. Some magic items require a creature to form a bond with them before their magical properties can be used. In true 5e fashion, you have to read the description of the individual item to know how it works. This tag is for questions that relate to this mechanic and its application at the table. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. All it does is end the attunement so that the creature is no longer cursed, but the magic item itself is still cursed. From Dungeon Master's Guide, page 150. An item's description gives the item's name, its category, its rarity, and its properties. Please include as much detail as possible in order for these magic items to be useful and helpful to others. The globe draws magic from the Weave that can be harnessed for various purposes. The "Using a Magic Item" section of the rules explains what "using a magic item" entails: A magic item’s description explains how the item works. Items with attunement can be a bit 'better' than normal items as. Gold required: (1/10) x (Cost to craft a magic item by rarity)Nations of Khorvaire. While holding the staff, you have a +1 bonus to your Armor Class. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. ) counts against both your character’s limit of three attuned items and the character’s permanent Magic Item Limit. If the expended slot was of 4th level or higher, the new slot is 3rd level. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. 4 lbs. Magic Item Attunement. It will end if the attuned creature dies. This method requires an Arcana check for non humans to tell if something is magical. 18th-level feature +1 max magic item attunement (6. To attune an item, you must spend a short rest focused on only that item while being in physical. Buying a Magic Item. 1. Holy avenger's full description is as follows: Requires Attunement by a Paladin. Barrier Tattoo. Attunement is a mechanic from tabletop 5e. maybe even the + damage. Please include as much detail as possible in order for these magic items to be useful and helpful to others. The four ways to activate magic items are described below: From Dungeon Master's Guide, page 200. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. Type, Rarity (attunement?)Attunement is a special magical bond that can be formed between a creature and a magic item. Magic Item Handout Templates, plus Improved Character Sheets. ". Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. 6 lbs. It has no effect on you if your. Share. Some infusions specify a minimum artificer level. This wand has 7 charges. (DDAL FAQ v 7. +1 wands are also very, very powerful. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. 2. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Magic items are one of the main rewards in the game aside from levels and gold. Not all magic items need to be attuned to. What does it look like to Attune to an Item?. Create custom homebrew magic items for Dungeons and Dragons or other table-top RPG. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. There are magic items that you can use freely like. DMs can provide monster loot with magic wands without breaking the game because wands won’t cast any spell the DM isn’t ok with. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. Intricate carvings spiral up its length to the tip of the blade. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. ) Please include as much detail as possible in order for these magic items to be useful and helpful to others. D&D 5th Edition Magic Items List Name. Soul of ArtificeThis description doesnt really do the show any favors hahah, its in my top 10 anime and is on netflix, give it a check. All characters have all attunement slots full, and some items go unused for lack of an attunement slot. Prerequisite: 6th-level artificer. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. From Dungeon Master's Guide, page 194. The way it works is rather simple. See full list on tabletopjoab. The Mace of Smiting is Rare but doesn't require attunement. Description [] Wand, rare (requires attunement by a spellcaster). Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. 14th-level feature that lets you attune to one additional magic item (5 total) and lets you ignore class, race, spell, and level requirements on attuning or using a magic item. Form fillable sheets coming soon!Business, Economics, and Finance. Please use the template provided below. Type, Rarity (attunement?)From Dungeon Master's Guide, page 173. If the party knows that they will be encountering an area of magical darkness, then maybe someone would be willing to attune to it, but that would mean unattuning to. A little boring, but strong in that it allows for even greater versatility. For example, the steel defender is a creature that can reasonably use many different magic items. Orb of Dragonkind. +X swords, shields, and armor don’t require Attunement,. I am doing this to our party's own detriment since we're almost all veteran players and I want to help him grow as a DM. Mechanically, it is a process that binds a magic item to a character so it can be used. The whole point of following precedent is consistency, but these results are inconsistent. You ignore all class, race, and level requirements on the use of magic items. But here is a summary: Weapon +3 ; devour soul ; soul hunter, haste ; sentience ; consume souls. For example, a longsword, +1 in the sphere functions as a nonmagical longsword. Remember, BAB was one per level for martial in 3. Magic Items and Detect Magic. Artificer Infusions. As outlined in this Q&A, familiars can attune to magic items: Can a familiar attune and wear or use a magic item?. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. The description of each of the following infusions details the type of object. The idea that magic items need time to attune to a new possessor is, to my understanding, a more modern rule, largely atypical of magic items in Pathfinder and its antecedents,. So the Artificer makes a magical staff. It is an official class. It will also end if another creature attunes to the item. Some infusions specify a minimum artificer level. Weapon (any sword), uncommon (requires attunement). The Adventure Zone: Balance, Magic Items Revised Items A-Z. Holding the drum gives you a bonus to spell attack rolls and saving throw DCs of your Bard spells. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. To attune to an item, the character must fulfill the pre-reqs (if any) and take a short rest. An intelligent or cursed magic item might resist any attempt to remove it, let go of it, attune to it, or end its attunement. The Artificer's Magic Item Savant feature (E:RftLW, p. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. Found on Magic Item Table F. A Ring of Protection is a remarkably simple item that makes for a great low-level reward for just about any adventurer. However, changing the attunement requirements is. Every character in D&D can tune-up to three magic items at a time. This bond is called attunement, and certain items have. The attuning character also gains an entirely new personality. The Adventurers League FAQ v9. Even if you aren't attuned to the sword, you gain a +1 bonus on attack and damage rolls made with this weapon. What this means is to fully. Found on Magic Item Tables F, G, and H. 1. A character with proficiencies in Calligraphy may roll a 1d10 and reduce the amount of time and gold by that percent (up to a 10% reduction of time and cost). Handling a magic item is enough to give a character a sense that something is extraordinary about the item. Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your. You can voluntarily end an item’s attunement with 10 minutes of uninterrupted concentration. Description. Most of the classes get only 3 slots to attune to, with the exception of Artificer. ago. This bond is called attunement, and certain items have a prerequisite for it. Rather than have a legendary magic item take up one attunement slot, have it take up all of their slots. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement. The. I would not say that ruling that all magic items can be attuned to would break anything in a game. It was once worn by the renowned sage and storyteller, John Oliver, who. Attunement requirements. From there, you can select "Create a Magic Item. A Detect Magic spell reveals a magical aura of enchantment around the amulet. This bond is called attunement, and certain items have a prerequisite for it. Replicate Magic Item. [5e] Legendary Items and Attunement 5th Edition Does a +3 weapon count towards your attunement slots, or can you theoretically have a bunch of +3 Javelins and throw them at dragons and shit. The worst level 20 wizard had a higher to hit than. Type, Rarity (attunement?) Attunement is a special magical bond that can be formed between a creature and a magic item. The way it works is rather simple. The guides for sentient item creation and artifact creation mention nothing on attunement, but all of the sample items require it. Some magic items require a creature to form a bond with them before their magical Properties can be used. This is shown explicitly in the Implanting Teeth section of the artefacts description: Implanting Teeth [. The description of each infusion tells you the type of item that can receive it. Description [] Wondrous item, rare (requires attunement by a humanoid) The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. Compendium - Sources->Basic Rules. Weapon (greatsword), legendary (requires attunement). No Wand sheath (detailed in chapter 5) Yes Replicable Items (10th-Level Artificer) Magic Item Attunement Boots of striding and springing Yes Boots of the winterlands Yes. The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores. For example, the Book of Exalted Deeds has the following definition (emphasis mine): Wondrous item, artifact (requires attunement by a creature of good alignment)In 5e, characters can only have three magic items attuned at a time (DMG pg 138). You must be attuned to the staff to gain its benefits and cast its spells. The spell-refueling ring is an artificer infusion that allows an artificer to turn a normal ring into one that can restore a spell slot of up to third level as an action once per day. )Attunement. 4 lbs. You gain a +1 bonus to AC and saving throws while you wear this cloak. Any such conflict is resolved as a Charisma contest between the magic item and its user. These gloves seem to almost meld into your hands when you don them. In the tables, an item’s entry tells you whether the item requires attunement. This rechargeable rare item takes the role of a spellcasting focus, and will give Druids a +2 to their spell hit and damage rolls. The intent seems to be that you can only attune to magic items that require it. (See also: the [magic-items] tag. The Sun Blade longsword hilt radiates energy to form a blade. Magic Item Name. Rare magic ring. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to. Since it says that it turns the item into a magical item, so it deals magical damage. Adamant Spanner. As of the Artificer's re-release in Tasha's Cauldron of Everything, the Replicate Magic Item infusion now allows artificers to replicate any common magic item (sans potions and scrolls), rather than just the ones from Xanathar's Guide. The way it works is rather simple. and thought I'd share it with the community. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. While an attuned creature would gain. It is still totally possible to balance encounters around a 3-attunement Steel Defender in a magic-heavy campaign, but a 0-attunement Steel Defender will be noticeably easier to balance. The staff has 20 charges for the following properties. In the tabletop RPG version of D&D 5E, many magic items require a player to "attune" to them in order to use their magic properties, and players can only do so to three magic items at once. There are a number of caveats that come. You ignore all class, race, spell, and level requirements on attuning to or using magic items. Attunement is a mechanic from tabletop 5e. Basic. Humans can tell when there's magic nearby but not where it is. An intelligent or cursed magic item might resist any attempt to remove it, let go of it, attune to it, or end its attunement. Please post magic item homebrews on this thread from now on. There are magic items that you can use freely like. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Compendium - Sources->Basic Rules. For example, this search for “unarmed” yields six magic items mentioning “unarmed”. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. Replicate Magic Item Using. Occasionally, these clouds form the vague shape of. First, I wonder whether a Homunculus Servant can use magic items, especially if they require attunement. I’ll expand on what’s provided. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: • The wearer's walking speed increases by 5 feet. They're not fleshed out by any means, my aim is more to give you inspiration through. As an example of a weapon that grants a bonus without attunement, consider the Hazirawn: From Tasha's Cauldron of Everything, page 119. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A shield guardian can have only one. This is useful in and of itself, but the staff's abilities go. . They have already done this with the artificer with 6 slots, so this may not be that bad. There are magic items that you can use freely like. The Mace of Smiting is Rare but doesn't require attunement. A mythaller looks like an enormous crystal ball held in an ornate cradle. There are magic items that you can use freely like. This symbiotic crown is carved from dark purple and mauve stone, with ten points like stalks set with gemstones resembling the eyestalks of a beholder. While some magic items require attunement, many others do not, allowing players to use them right away. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. The section in the DMG on "Attunement" (page 138) states: Some magic items require a creature to form a bond with them before their magical properties can be used. At the bottom of the spell list it does have the following message: Magic Items - tot 1, actives: 0. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. It falls off if your attunement to it ends. The description of each item category or individual item details how an item is activated. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. Some magic items require a creature to form a bond with them before their magical properties can be used. To attune to this item, you must hold it against your forearm for the entire attunement. Casters don't need a +1 focus to be effective. Wondrous item (tattoo), very rare (requires attunement). The Driftglobe is basically just a magical lamp, except for the single-use Daylight spell. If the item grants a bonus that other items also grant, it's a good idea to require attunement so that characters don't try to collect too many of those items. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. . 3 lbs. 197) states the following:. Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water breathing. Unless a ring’s description says otherwise, a ring must be worn on a finger, or a similar digit, for the ring’s magic to function. Dungeon Master´s Guide (SRD) Alchemy Jug: Wondrous item: uncommon: Dungeon Master´s Guide (BR) Ammunition +1, +2, or +3: Weapon : uncommon (+1) rare (+2. If the prerequisite is a class, a creature must be a member of that class to attune to the item. Atttunement in dnd comes into play when we look at magic items. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Staff of the Python. This would create some odd scenarios such as having a magic mouth concentrate on spells cast from magic items. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Quickly accessible list of magic items. This item requires attunement twice before its magical properties apply. Found on Magic Item Table F. However, if the lore of the sword has all kinds of info about the module, separate from what the sword can do, and the players are reading those spoilers, then the only way to fix that would be to re-write the lore of the module so. The examples you used of the Driftglobe and Rope of Climbing were what I had in mind. It explicitly counts as a creature of the construct type, and has an Intelligence score of 10. Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Found on Magic Item Table F. This bond is called attunement, and certain items have a prerequisite for it. oh ok I see. Being 100 feet away for more than 24 hours, losing attunement requirements or willingingly ending the attunement over a short rest does. The description of infusing an item says: Whenever you finish a long rest, you can touch a non-magical object and imbue it with one of your artificer infusions, turning it into a magic item. From there, you can select “Create a Magic Item. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. Found on Magic Item Table F. In the world of Greyhawk, only nine of these blades are known to exist. If to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. Use these rules of thumb to help you decide: If having all the characters in a party pass an item around to gain its lasting benefits would be disruptive, the item should require attunement. Prerequisite: 14th-level artificer. The best you can do is to search for a term you expect to be in the item description, and then filter by items. Some magical items require the character to attune to the item. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. Attunement. . The way it works is rather simple. The way it works is rather simple. As the character moves up in levels, the magic item could take up fewer attunement slots, reflecting their growth. ) counts against both your character’s limit of three. Most of the classes get only 3 slots to attune to, with the exception of Artificer. ) However, players are by no means limited to 3 magic items, only 3 "attuned" magic items. You have quoted the relevant rule: Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Some magic items require the user to form a bond with the item to use it. Orb of Dragonkind. Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. Staff, rare (requires attunement by a bard, cleric, or druid). Compendium - Sources->Tasha’s Cauldron of Everything. If you reduce the damage to 0,. Buying a Magic Item Purchasing a magic item requires time and money to seek out and contact people willing to sell items. This bond is called attunement, and certain items have a prerequisite for it. Though, don't go off thinking you can recreate any magical item, as there are significant restrictions on replicating these items. It requires attunement. Hat of Disguise. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Found on Magic Item Tables F, G, and H. Following any of these steps will bring you to the Create Homebrew Item page, where you’ll have two options: We’re going to use the second option to make my item the Huntress’s Bow. This bond is called attunement, and certain items have. covering other materials, tools, and so on, based on the item’s rarity. Creatures can telepathically communicate with you only if you allow it. Staff Of The Woodlands Is A Druid Staple In D&D. [ Tatouage barrière ] Wondrous item (tattoo), rarity varies (requires attunement) Description not available (not OGL). Prerequisite: 6th-level artificer. This bond is called attunement, and certain items have a prerequisite for it. You ignore all class, race, spell and level requirements on attuning to or using a magic item. With regards to balance, I stand by my earlier point that the 3-attunement Steel Defender will be decently balanced unless you run a super magic item-heavy campaign. This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. Magic source description generator. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. The item is cursed and after using the ring to cast Finger of Death the caster begins to prefer the. Prerequisite: 14th-level artificer. At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. From Dungeon Master's Guide, page 173. This is entirely intended and is meant to be a sacrifice on the part of the character who takes the sword. These gloves are invisible while worn. Here's what you can expect to find within these 316 pages. Wearing this blindfold causes the wearer to go blind, however they gain Blindsense out to 30 feet while it is worn. Some infusions specify a minimum artificer level. Additionally, a creature can’t attune to more than one copy of an item. 5, now it's equivalent is +6 at 20. Attunement is a mechanic from tabletop 5e. (no description was given in game that I recall) Once per day the wearer can cast Finger of Death. A simple screwdriver that can turn into a variety of tools. This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. And any other info the item description says the character learns. Using a Magic Item A magic item’s description explains how the item works. Blackrazor. Doesn't work on ANY magic items. Oliver's Insightful Monocle Rarity: Rare (requires attunement) Description: Oliver's Insightful Monocle is a finely crafted monocle made of gleaming silver. Adamantine Armor. Obviously, you can sprinkle on whatever flavor you wish. For example, the Staff of the Woodlands requires attunement by a Druid, so you need to have at least 1 level in Druid in order to attune to the item. There's also an item from Waterdeep: Dungeon of the Mad Mage called the Black Crystal Tablet that allows anyone with proficiency in Arcana to attune to it, which allows you to cast eyebite but without specifying a save DC (thanks to @Medix2). Hover over “Game Rules” in the main menu and select “Magic Items” (or click here ). Magic Items. Magic Item Master. I will also bring attention to the special case, the Sword of Vengeance .